Nurturevia Play · 73 games & activities

Pick a game.Find one that looks fun.

Big pictures, short rounds, and no tricky sign-in. Choose what looks fun and play at your own pace.

  • No account
  • Sound control
  • Stop anytime
Balloon Parade
Story Steps
Finger-Paint Symphony
73 ways to play

Pick by what sounds fun

Choose your next adventure

Tap a picture, check the quick facts, and play, no account needed.

Showing 73 games and activities.

Balloon Parade. Pop, spot, and count along the route.Game · Tap & Discover

Balloon Parade

Pop, spot, and count along the route.

  • Ages 2–6
  • 2–5 min
  • Sound optional
  • Solo or together
Story Steps. Put each picture story into first, next, and last order.Game · Solve

Story Steps

Put each picture story into first, next, and last order.

  • Ages 4–8
  • 3–7 min
  • Sound optional
  • Solo or together
Finger-Paint Symphony. Draw a picture that becomes music.Game · Create & Music

Finger-Paint Symphony

Draw a picture that becomes music.

  • Ages 2–7
  • 3–8 min
  • Music optional
  • Solo or together
Path Pals. Build one shared trail and reach every stop together.Game · Puzzles & Logic

Path Pals

Build one shared trail and reach every stop together.

  • Ages 5–9
  • 5–9 min
  • Sound optional
  • 2–4 players
A round blue balloon guides one slow breathing activity on a clear play screenActivity · Calm & Regulation

Balloon Breathing

Breathe with a gentle balloon.

  • Grown-up guided
  • A few minutes
  • Sound optional
  • With a grown-up
A set of friendly feeling faces supports a private check-in with a grown-upActivity · Feelings & Choices

Check In

How are you feeling?

  • Grown-up guided
  • A few minutes
  • Works silent
  • With a grown-up
Balance Lab. Place, compare, and steady the beam.Game · Build & Strategy

Balance Lab

Place, compare, and steady the beam.

  • Ages 6–12
  • 3–8 min
  • Sound optional
  • Solo or together
Band Shapes. Connect two pegs. Build the shape.Game · Create & Music

Band Shapes

Connect two pegs. Build the shape.

  • Ages 5–10
  • 3–8 min
  • Music optional
  • Solo or together
Box Makers. Claim lines. Close boxes. Share the board.Game · Build & Strategy

Box Makers

Claim lines. Close boxes. Share the board.

  • Ages 6–12
  • 4–9 min
  • Sound optional
  • 2–4 players
Breathing Bubbles. Follow a gentle bubble, one breath at a time.Game · Calm & Regulation

Breathing Bubbles

Follow a gentle bubble, one breath at a time.

  • Ages 3–8
  • 1–2 min
  • Sound optional
  • Solo or together
Busy Board. Every control changes something.Game · Tap & Discover

Busy Board

Every control changes something.

  • Ages 2–5
  • 3–6 min
  • Sound optional
  • Solo or together
Calm Coloring. Color at your own quiet pace.Game · Create & Music

Calm Coloring

Color at your own quiet pace.

  • Ages 3–12
  • 3–10 min
  • Music optional
  • Solo or together
Circuit Garden. Turn and place movable channels to carry water through the whole garden.Game · Puzzles & Logic

Circuit Garden

Turn and place movable channels to carry water through the whole garden.

  • Ages 6–12
  • 4–8 min
  • Sound optional
  • Solo or together
Clockmaker. Turn connected hands to the exact time.Game · Match & Learn

Clockmaker

Turn connected hands to the exact time.

  • Ages 6–10
  • 3–7 min
  • Sound optional
  • Solo or together
Color Workshop. Mix exact pigment recipes in a calm studio.Game · Create & Music

Color Workshop

Mix exact pigment recipes in a calm studio.

  • Ages 4–8
  • 2–6 min
  • Music optional
  • Solo or together
Count & Carry. Count the picture. Pack the cart.Game · Math & Words

Count & Carry

Count the picture. Pack the cart.

  • Ages 3–6
  • 3–6 min
  • Sound optional
  • Solo or together
Counter Takeaway. Take a small group and plan for the final counter.Game · Math & Words

Counter Takeaway

Take a small group and plan for the final counter.

  • Ages 5–10
  • 2–5 min
  • Sound optional
  • 2 players
Crate Paths. Walk around each room and push every crate onto a goal.Game · Build & Strategy

Crate Paths

Walk around each room and push every crate onto a goal.

  • Ages 7–12
  • 3–9 min
  • Sound optional
  • Solo or together
Curtain Trail. Watch closely. Find the hiding place.Game · Memory & Focus

Curtain Trail

Watch closely. Find the hiding place.

  • Ages 1½–4
  • 2–5 min
  • Sound optional
  • Grown-up helps
Feed the Friends. Match picture cards at a friendly shared table.Game · Match & Learn

Feed the Friends

Match picture cards at a friendly shared table.

  • Ages 2–6
  • 2–5 min
  • Sound optional
  • Solo or together
Feelings Detective. Notice clues. Imagine feelings. Choose kindness.Game · Feelings & Choices

Feelings Detective

Notice clues. Imagine feelings. Choose kindness.

  • Ages 4–10
  • 4–6 min
  • Sound optional
  • Solo or together
Firefly Lantern. Guide gentle lights into a quiet lantern.Game · Calm & Regulation

Firefly Lantern

Guide gentle lights into a quiet lantern.

  • Ages 2–6
  • 2–5 min
  • Sound optional
  • Solo or together
Fold & Reveal. Predict the holes hidden inside folded paper.Game · Puzzles & Logic

Fold & Reveal

Predict the holes hidden inside folded paper.

  • Ages 7–12
  • 4–9 min
  • Sound optional
  • Solo or together
Forest Finder. Look closely. Help the forest.Game · Match & Learn

Forest Finder

Look closely. Help the forest.

  • Ages 4–9
  • 3–6 min
  • Sound optional
  • Solo or together
Four in a Row Match. Share one board and complete the line first.Game · Build & Strategy

Four in a Row Match

Share one board and complete the line first.

  • Ages 6–12
  • 3–8 min
  • Sound optional
  • 2 players
Four in a Row Tactics. Find the exact drop that completes or protects a line.Game · Build & Strategy

Four in a Row Tactics

Find the exact drop that completes or protects a line.

  • Ages 7–12
  • 3–8 min
  • Sound optional
  • Solo or together
Fraction Frames. Combine exact pieces to build the fraction.Game · Math & Words

Fraction Frames

Combine exact pieces to build the fraction.

  • Ages 7–12
  • 3–8 min
  • Sound optional
  • Solo or together
Freeze Dance. Move with the beat. Pause with the cue.Game · Move & Rhythm

Freeze Dance

Move with the beat. Pause with the cue.

  • Ages 3–8
  • 3–6 min
  • Sound optional
  • Solo or together
Friendly Aquarium. Touch the water. Meet friendly fish.Game · Tap & Discover

Friendly Aquarium

Touch the water. Meet friendly fish.

  • Ages 1½–5
  • 2–5 min
  • Sound optional
  • Grown-up helps
Gear Train. Fit every wheel. Turn the output.Game · Build & Strategy

Gear Train

Fit every wheel. Turn the output.

  • Ages 6–10
  • 4–8 min
  • Sound optional
  • Solo or together
Gem Codebreaker. Crack the hidden sequence.Game · Puzzles & Logic

Gem Codebreaker

Crack the hidden sequence.

  • Ages 8–12
  • 4–10 min
  • Sound optional
  • Solo or together
Gratitude Jar. Choose a few good moments for your jar.Game · Feelings & Choices

Gratitude Jar

Choose a few good moments for your jar.

  • Ages 5–12
  • 2–4 min
  • Sound optional
  • Solo or together
Grounding 5-4-3-2-1. Notice five, four, three, two, and one.Game · Calm & Regulation

Grounding 5-4-3-2-1

Notice five, four, three, two, and one.

  • Ages 5–12
  • 3–5 min
  • Sound optional
  • Solo or together
Harbor Unblock. Plan each slide and clear the delivery route.Game · Build & Strategy

Harbor Unblock

Plan each slide and clear the delivery route.

  • Ages 7–12
  • 4–10 min
  • Sound optional
  • Solo or together
Knot Garden. Move the posts until every garden cord runs clear.Game · Puzzles & Logic

Knot Garden

Move the posts until every garden cord runs clear.

  • Ages 7–12
  • 4–9 min
  • Sound optional
  • Solo or together
Lantern Switchboard. Press one panel and watch its neighbours change.Game · Puzzles & Logic

Lantern Switchboard

Press one panel and watch its neighbours change.

  • Ages 7–12
  • 3–8 min
  • Sound optional
  • Solo or together
Little Builder. Big pieces become moving models.Game · Build & Strategy

Little Builder

Big pieces become moving models.

  • Ages 3–8
  • 3–7 min
  • Sound optional
  • Solo or together
Memory Parcel. Look carefully. Rebuild the shelf.Game · Memory & Focus

Memory Parcel

Look carefully. Rebuild the shelf.

  • Ages 4–8
  • 3–6 min
  • Sound optional
  • Solo or together
MindMatch: Tile Master. Turn tiles. Find every picture pair.Game · Memory & Focus

MindMatch: Tile Master

Turn tiles. Find every picture pair.

  • Ages 5–12
  • 3–15 min
  • Sound optional
  • Solo or together
Mirror Mosaic. Finish each pattern across the mirror line.Game · Match & Learn

Mirror Mosaic

Finish each pattern across the mirror line.

  • Ages 5–9
  • 3–7 min
  • Sound optional
  • Solo or together
Musical Hands. Every touch makes music.Game · Create & Music

Musical Hands

Every touch makes music.

  • Ages 1½–5
  • 2–5 min
  • Music optional
  • Grown-up helps
Number Forge. Shape number tiles into the target.Game · Math & Words

Number Forge

Shape number tiles into the target.

  • Ages 7–12
  • 4–10 min
  • Sound optional
  • Solo or together
One-Line Trail. Find the one path home.Game · Puzzles & Logic

One-Line Trail

Find the one path home.

  • Ages 6–10
  • 3–7 min
  • Sound optional
  • Solo or together
Pair Hunt Match. Take turns finding picture pairs around one shared table.Game · Memory & Focus

Pair Hunt Match

Take turns finding picture pairs around one shared table.

  • Ages 4–9
  • 3–7 min
  • Sound optional
  • 2–4 players
Path Pilot. Build the rover’s route.Game · Puzzles & Logic

Path Pilot

Build the rover’s route.

  • Ages 6–11
  • 4–8 min
  • Sound optional
  • Solo or together
Pattern Picnic. Find the next item on the picnic cloth.Game · Match & Learn

Pattern Picnic

Find the next item on the picnic cloth.

  • Ages 4–8
  • 3–6 min
  • Sound optional
  • Solo or together
Pebble Leap. Jump, remove, and land one pebble on the marked place.Game · Puzzles & Logic

Pebble Leap

Jump, remove, and land one pebble on the marked place.

  • Ages 6–10
  • 3–8 min
  • Sound optional
  • Solo or together
Peek-a-Critter. Boop a friend before it hides.Game · Tap & Discover

Peek-a-Critter

Boop a friend before it hides.

  • Ages 2–6
  • 2–4 min
  • Sound optional
  • Solo or together
Peekaboo Doors. Open a door. Meet a familiar friend.Game · Tap & Discover

Peekaboo Doors

Open a door. Meet a familiar friend.

  • Ages 1½–4
  • 2–4 min
  • Sound optional
  • Grown-up helps
Picture Logic. Read the runs. Reveal the picture.Game · Puzzles & Logic

Picture Logic

Read the runs. Reveal the picture.

  • Ages 8–12
  • 4–9 min
  • Sound optional
  • Solo or together
Picture Patchwork. One picture, piece by piece.Game · Match & Learn

Picture Patchwork

One picture, piece by piece.

  • Ages 2–7
  • 2–6 min
  • Sound optional
  • Solo or together
Pocket Architect. Shape a small plan around every design rule.Game · Build & Strategy

Pocket Architect

Shape a small plan around every design rule.

  • Ages 8–12
  • 5–12 min
  • Sound optional
  • Solo or together
Pocket Putt. Aim, plan, and putt through tiny geometry courses.Game · Build & Strategy

Pocket Putt

Aim, plan, and putt through tiny geometry courses.

  • Ages 6–12
  • 3–8 min
  • Sound optional
  • Solo or together
Pour & Measure. Pour between marked vessels to make the exact amount.Game · Math & Words

Pour & Measure

Pour between marked vessels to make the exact amount.

  • Ages 7–12
  • 4–8 min
  • Sound optional
  • Solo or together
Rhythm Garden. Tap shapes. Grow a beat.Game · Move & Rhythm

Rhythm Garden

Tap shapes. Grow a beat.

  • Ages 4–9
  • 3–7 min
  • Sound optional
  • Solo or together
Rhythm Trails. Tap, hold, and trace the beat.Game · Move & Rhythm

Rhythm Trails

Tap, hold, and trace the beat.

  • Ages 7–12
  • 3–8 min
  • Sound optional
  • Solo or together
River Parcel Rescue. Plan one safe river step at a time.Game · Puzzles & Logic

River Parcel Rescue

Plan one safe river step at a time.

  • Ages 6–11
  • 3–7 min
  • Sound optional
  • Solo or together
Rule Detective. Study the clues and discover the secret rule.Game · Puzzles & Logic

Rule Detective

Study the clues and discover the secret rule.

  • Ages 6–12
  • 4–8 min
  • Sound optional
  • Solo or together
Scene Switch. Study the picture. Find the one change.Game · Memory & Focus

Scene Switch

Study the picture. Find the one change.

  • Ages 4–8
  • 3–6 min
  • Sound optional
  • Solo or together
Shape Homes. Every shape has a place.Game · Match & Learn

Shape Homes

Every shape has a place.

  • Ages 3–7
  • 3–6 min
  • Sound optional
  • Solo or together
Share the Picnic. Make every plate a fair plate.Game · Math & Words

Share the Picnic

Make every plate a fair plate.

  • Ages 3–6
  • 3–6 min
  • Sound optional
  • Solo or together
Silhouette Studio. Turn bold pieces into familiar shapes.Game · Match & Learn

Silhouette Studio

Turn bold pieces into familiar shapes.

  • Ages 3–7
  • 3–6 min
  • Sound optional
  • Solo or together
Simon Says: Sound & Light. Watch the pattern. Repeat every step.Game · Memory & Focus

Simon Says: Sound & Light

Watch the pattern. Repeat every step.

  • Ages 5–12
  • 2–6 min
  • Sound optional
  • Solo or together
Sort Shift. Read the rule. Choose the tray.Game · Memory & Focus

Sort Shift

Read the rule. Choose the tray.

  • Ages 5–9
  • 3–6 min
  • Sound optional
  • Solo or together
Sound Blocks. Build the visible loop, then hear the rows play.Game · Create & Music

Sound Blocks

Build the visible loop, then hear the rows play.

  • Ages 5–10
  • 3–7 min
  • Music optional
  • Solo or together
Sound Safari. Listen or look. Find the matching picture.Game · Match & Learn

Sound Safari

Listen or look. Find the matching picture.

  • Ages 3–7
  • 3–5 min
  • Sound optional
  • Solo or together
Stacking Stones. Move exposed stones and rebuild each ordered tower.Game · Build & Strategy

Stacking Stones

Move exposed stones and rebuild each ordered tower.

  • Ages 6–10
  • 3–8 min
  • Sound optional
  • Solo or together
Story Choices. Explore what different actions may change.Game · Feelings & Choices

Story Choices

Explore what different actions may change.

  • Ages 5–12
  • 5–8 min
  • Sound optional
  • Solo or together
Traffic Tamer. Plan a calm path through every junction.Game · Build & Strategy

Traffic Tamer

Plan a calm path through every junction.

  • Ages 7–12
  • 4–8 min
  • Sound optional
  • Solo or together
Wash Away the Mud. Swipe, rinse, and reveal.Game · Tap & Discover

Wash Away the Mud

Swipe, rinse, and reveal.

  • Ages 2–6
  • 2–5 min
  • Sound optional
  • Solo or together
Water Sort Mission. Pour matching colors into tidy tubes.Game · Puzzles & Logic

Water Sort Mission

Pour matching colors into tidy tubes.

  • Ages 7–12
  • 3–10 min
  • Sound optional
  • Solo or together
Word Bridges. Join two whole words to name the picture.Game · Math & Words

Word Bridges

Join two whole words to name the picture.

  • Ages 5–9
  • 3–7 min
  • Sound optional
  • Solo or together
Word Workshop. Build, complete, and change picture words.Game · Math & Words

Word Workshop

Build, complete, and change picture words.

  • Ages 5–9
  • 3–7 min
  • Sound optional
  • Solo or together

For grown-ups

The quick version before a child starts

No ads or child accounts

No ads, purchases, chat, public profiles, or child account. Progress stays in this browser.

Sound stays optional

Every listed game can be used without sound, and shared controls include Bright, Gentle, and Off.

Scores are only for the game

A score or finish describes only that game. It does not assess attention, intelligence, development, emotion, or health.

The catalog is in public beta. Games may be updated or removed while we improve them. They are not assessments or clinical tools.

See play safeguards